Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Blood Scent
The shark can smell blood in the water from up to 1 mile away.
Ability
Breach
(attack, move) The shark Swims up to its swim Speed, then Leaps vertically out of the water up to 25 feet high, making a Strike against a creature at any point during the jump (this lets it attack a creature within 35 feet of the water's surface or 40 feet with its tail). After the Strike, the shark splashes back down into the water.
Ability
Savage
Circumstance: The shark hit with a jaws Strike on its most recent action this t
The creature the shark hit takes 2d12 slashing damage.
Offense
Melee
Circumstance: combat round (melee)
jaws +22 [+17/+12] (reach 10 feet), Damage 2d12+10 piercing plus Improved Grab
Offense
Swallow Whole
Huge, 2d8+5 bludgeoning, Rupture 20
Trait
Animal
An animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence ability modifier over -4, can't speak languages, and can't be trained in Intelligence-based skills.
Trait
Aquatic
Aquatic creatures are at home underwater. Their bludgeoning and slashing unarmed Strikes don't take the usual -2 penalty for being underwater. Aquatic creatures can breathe water but not air.
Perception
blood scent
scent (imprecise) 100 feet