Size:
Medium
Type:
Animal
Form:
porcine
Temper:
beligerent
# App:
1d3
Lair:
Diet:
omnivore
Combat Dice: 0
Hit Points: 12 + 1d6
Attack Rank: 4
Passive Defense: 10
Active Defense:
Damage Reduction: 3
Role: brute
Ground: 40
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:

Actions/Abilities/Traits:
(D&D 5e)
Actions/Abilities/Traits: (D&D 5e)
Action
Tusk
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.
Special
Charge
If the boar moves at least 20 feet straight toward a target and then hits it with a tusk attack on the same turn, the target takes an extra 3 (1d6) slashing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.
Special
Relentless (Recharges after a Short or Long Rest)
If the boar takes 7 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.

Actions/Abilities/Traits:
(OSR)
Actions/Abilities/Traits: (OSR)
Action
1 tusk
2-8
Action
tusk
1 * tusk (2d4)

Actions/Abilities/Traits:
(Pathfinder 1e)
Actions/Abilities/Traits: (Pathfinder 1e)
Action
Feat 1
Toughness
Action
Melee 1
gore +4 (1d8+4)

Actions/Abilities/Traits:
(Pathfinder 2e)
Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Boar Charge
The boar Strides twice and then makes a tusk Strike. As long as it moved at least 20 feet, it gains a +2 circumstance bonus to its attack roll.
Ability
Ferocity
Offense
Melee
Circumstance: combat round (melee)
tusk +10 [+5/+0], Damage 2d6+4 piercing
Trait
Animal
An animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence ability modifier over -4, can't speak languages, and can't be trained in Intelligence-based skills.
Perception
low-light vision
scent (imprecise) 30 feet
Omnivorous wild boars that dwell primarily in forests. Can be irascible and dangerous, if disturbed.
OSE