Size:
Large
Type:
Animal
Form:
ungulate, heavy
Temper:
peaceful
# App:
Lair:
Diet:
Combat Dice: 0
Hit Points: 25 + 1d10
Attack Rank: 0
Passive Defense: 0
Active Defense:
Damage Reduction: 0
Role: brute
Ground:
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:

Actions/Abilities/Traits:
(D&D 5e)
Actions/Abilities/Traits: (D&D 5e)
Action
Gore
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) piercing damage.
Action
Kick
Melee Weapon Attack: +8 to hit, reach 5 ft., one target directly behind it. Hit: 15 (2d8 + 6) bludgeoning damage.
Action
Multiattack
The bighorn bison can make one gore attack and one kick attack.
Action
Stomp
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 22 (3d10 + 6) bludgeoning damage.
Special
Trample
If the bison moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 16 Strength saving throw or be knocked prone. If the target is prone, the bison can make one stomp attack against it as a bonus action.

Actions/Abilities/Traits:
(OSR)
Actions/Abilities/Traits: (OSR)
Special
|Stampede|Trample
A stampede occurs if three or more creatures with stampede make a trample attack while remaining adjacent to each other. While stampeding, the creatures can trample foes of their size or smaller, and victims suffer an additional -2 penalty for each creature beyond 3 involved.
Special
|Stampede|Trample
You can attempt to overrun any creature that is smaller than yourself. Targets of a trample take bludgeoning damage equal to two times a typical melee attack from this creature. Victims may attempt to avoid the trampling creature and receive a Breath save to take half damage. You can only deal trampling damage to each target once per round, no matter how many times its movement takes it over a target creature.

Actions/Abilities/Traits:
(Pathfinder 2e)
Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Cold Adaptation
The bison reduces the effects it suffers from cold environments by one step.
Ability
Pointed Charge
The bison surges forward at its foe, horns lowered. It Strides twice. If the bison ends its movement within melee range of an enemy, it makes a horn Strike against that enemy. This Strike gains the fatal d12 trait.
Ability
Rolling Thunder
The bison kicks up dust and shakes the ground as it charges. The stampeding bison Strides up to twice its Speed in a straight line, dealing 4d6+6 bludgeoning damage (DC 21 basic Reflex save) to any Medium or smaller creature in its path. Multiple bison can participate in Rolling Thunder by spending this ability's actions and waiting to charge until the herd is ready. Before the beginning of their next turn, they can then charge as a reaction triggered by an adjacent bison beginning its Rolling Thunder charge. All bison in the combined charge must charge in parallel lines, so the areas can't overlap. The combined charge deals an additional 3d6 bludgeoning damage to creatures in the area, and a creature that fails the Reflex saving throw is also knocked prone.
Offense
Melee
Circumstance: combat round (melee)
hoof +12 [+7/+2], Damage 2d6+6 bludgeoning
Trait
Animal
An animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence ability modifier over -4, can't speak languages, and can't be trained in Intelligence-based skills.
Perception
scent (imprecise) 60 feet
The bighorn bison, a towering behemoth, roams tall-grassed steppes from one forage site to the next. Two massive horns spiral upward from the base of its skull, and another pair curls outward and down. The polycerate bovine's face is covered with additional lesser horns and keratinous growth, creating a warlike visage both fearsome and defensively practical. The bighorn bison will use its immense bulk and natural weapons to stampede a destruction upon any foe that frightens or enrages it.
The bighorn bison stands over 8 feet tall and weighs over 2,000 pounds. Also called the steppe bison, it often appears docile, even lazy, but may fly into a rage unpredictably, often without reason. The most dangerous time for others is middle summer to late autumn when the bison enter mating season.
The bighorn bison is an herbivore, preferring woody plants that are prevalent on prairies, plains, and some river valleys. A bighorn bison does not enjoy the company of other bison species, often becoming violent if pushed to occupy the same area; in fact, a herd of bighorn will charge and violently displace any other species' herds and will not willingly mate with them.
5e SRD