Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Capsize
(attack, move) The turtle tries to capsize an adjacent aquatic vessel of its size or smaller. The turtle must succeed at a DC 35 Athletics check (reduced by 5 for each size smaller the vessel is than the turtle) or the pilot's Sailing Lore DC, whichever is higher.
Ability
Deep Breath
The giant snapping turtle can hold its breath for 2 hours.
Ability
Shell Defense
The giant snapping turtle retracts its limbs and head into its shell and ends its turn. This increases its AC to 30, but it can't act except to reemerge, which it can do as a single action.
Ability
Swallow Whole
Large, 2d12+7 bludgeoning, Rupture 30
Offense
Melee
Circumstance: combat round (melee)
jaws +22 [+17/+12], Damage 2d12+10 piercing plus Improved Grab
Trait
Animal
An animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence ability modifier over -4, can't speak languages, and can't be trained in Intelligence-based skills.
Perception
low-light vision
scent (imprecise) 30 feet