Actions/Abilities/Traits: (OSR)
Special
|Electricity
An electric eel can produce a powerful jolt of electricity from its tail, delivering the jolt of 2d6 damage with a successful touch attack. On a critical hit, the creature struck must make a Paralysis save or be stunned for 1d4 rounds.
Action
1 bite + shock
1-4
Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Stunning Shock
(incapacitation) A creature critically hit by the electric eel's tail must attempt a DC 17 Fortitude save. Critical Success The creature is unaffected. Success The creature is stunned 1. Failure The creature is stunned 2. Critical Failure The creature is stunned 3.
Offense
Melee
Circumstance: combat round (melee)
jaws +6 [+1/-4], Damage 1d6+3 piercing
Trait
Animal
An animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence ability modifier over -4, can't speak languages, and can't be trained in Intelligence-based skills.
Trait
Aquatic
Aquatic creatures are at home underwater. Their bludgeoning and slashing unarmed Strikes don't take the usual -2 penalty for being underwater. Aquatic creatures can breathe water but not air.
Perception
low-light vision
Resistance
electricity 7