Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Armor-Rending
Any time the shuln scores a critical hit with a melee Strike, it also deals the same amount of damage to the target's armor, bypassing any Hardness lower than 10, like adamantine.
Ability
Shuln Saliva
(incapacitation, poison) Saving Throw DC 32 Fortitude; Maximum Duration 6 rounds; Stage 1 2d6 poison damage and slowed 1 (1 round); Stage 2 3d6 poison damage, and slowed 1 (1 round); Stage 3 4d6 poison damage and paralyzed for 2d6 hours. Shuln saliva overcomes the inexorable ability.
Ability
Unstoppable Burrow
Shulns can burrow into solid rock and any metal with a hardness less than that of adamantine like it is soil or loose rubble, leaving a tunnel 10 feet in diameter.
Offense
Melee
Circumstance: combat round (melee)
adamantine claw +25 [+21/+17] (agile, reach 15 feet), Damage 3d8+10 slashing
Trait
Beast
A creature similar to an animal but with an Intelligence modifier of -3 or higher is usually a beast. Unlike an animal, a beast might be able to speak and reason.
Perception
scent 30 feet
tremorsense (imprecise) 60 feet
Resistance
physical 10 (except adamantine or bludgeoning)
poison 15