Size:
Large
Type:
Animal
Form:
crocodilian
Temper:
predatory
# App:
3d6
Lair:
Diet:
carnivore
Combat Dice:
0
Hit Points:
25 + 1d10
Attack Rank:
0
Passive Defense:
0
Active Defense:
Damage Reduction:
0
Role:
soldier
Ground:
20
Climb/Arboreal:
Flight:
Swim:
30
Benthic:
Burrow:
Ethereal:

Actions/Abilities/Traits:
(BECMI)
Actions/Abilities/Traits: (BECMI)
Action
1 bite
1-8

Actions/Abilities/Traits:
(D&D 5e)
Actions/Abilities/Traits: (D&D 5e)
Action
Bite
Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) piercing damage, and the target is grappled (escape DC 12). Until this grapple ends, the target is restrained, and the crocodile can't bite another target.
Special
Hold Breath
The crocodile can hold its breath for 15 minutes.

Actions/Abilities/Traits:
(d20)
Actions/Abilities/Traits: (d20)
Action
bite
5 (1d8+4 plus
Special (Ex)
Death Roll
Special (Ex)
Hold Breath
Special (Ex)
Sprint

Actions/Abilities/Traits:
(OSE)
Actions/Abilities/Traits: (OSE)
Action
bite
1 * bite (3d8)
Action
bite
1 * bite (2d8)
Action
bite
1 * bite (1d8)
Special
Feeding frenzy
Attracted to the scent of blood or violent movement in the water.

Actions/Abilities/Traits:
(OSR)
Actions/Abilities/Traits: (OSR)
Special
|Death Roll|Sprint
When grappling a foe of its size or smaller, a crocodile can perform a death roll upon making a successful grapple check. As it clings to its foe, it tucks in its legs and rolls rapidly, twisting and wrenching its victim. The crocodile inflicts its bite damage and knocks the creature prone. If successful, the crocodile maintains its grapple.
Special
|Death Roll|Sprint
Once every 1d4 rounds, a crocodile may sprint, increasing its land speed to 40 feet for 1 round.

Actions/Abilities/Traits:
(Pathfinder 1e)
Actions/Abilities/Traits: (Pathfinder 1e)
Action
Feat 1
Skill Focus (Perception
Action
Feat 2
Stealth)
Action
Melee 1
bite +5 (1d8+4 plus grab) and tail slap +0 (1d12+2)
Special
Death Roll (Ex)
When grappling a foe of its size or smaller, a crocodile can perform a death roll upon making a successful grapple check. As it clings to its foe, it tucks in its legs and rolls rapidly, twisting and wrenching its victim. The crocodile inflicts its bite damage and knocks the creature prone. If successful, the crocodile maintains its grapple.
Special
Hold Breath (Ex)
A crocodile can hold its breath for a number of rounds equal to 4 times its Constitution score before it risks drowning.
Special
Sprint (Ex)
Once per minute a crocodile may sprint, increasing its land speed to 40 feet for 1 round.

Actions/Abilities/Traits:
(Pathfinder 2e)
Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Aquatic Ambush
35 feet
Ability
Deep Breath
The crocodile can hold its breath for about 2 hours.
Offense
Death Roll
Circumstance: The crocodile must have a creature grabbed.
The crocodile tucks its legs and rolls rapidly, twisting its victim. It makes a jaws Strike with a +2 circumstance bonus to the attack roll against the grabbed creature. If it hits, it also knocks the creature prone. If it fails, it releases the creature.
Offense
Melee
Circumstance: combat round (melee)
jaws +10 [+5/+0], Damage 1d10+4 piercing plus Grab
Trait
Animal
An animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence ability modifier over -4, can't speak languages, and can't be trained in Intelligence-based skills.
Perception
low-light vision
This reptile lunges out of the placid water with shocking speed. Its jaw gapes open in a roar, its powerful tail lashing behind.
5e SRD
Large reptiles that are ungainly on land and live primarily in water, lurking just beneath the surface of subtropical swamps and lazy rivers. If hungry, attack any creatures that venture into the water.
OSE