Size:
Small
Type:
Animal
Form:
Temper:
# App:
Lair:
Diet:
carnivore
Combat Dice: 0
Hit Points: 2 + 1d3
Attack Rank: 0
Passive Defense: 0
Active Defense:
Damage Reduction: 0
Role: skirmisher
Ground:
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:

Actions/Abilities/Traits:
(D&D 5e)
Actions/Abilities/Traits: (D&D 5e)
Action
Bite
Melee Weapon Attack: +0 to hit, reach 5 ft., one creature. Hit: 1 piercing damage.
Special
Keen Smell
The badger has advantage on Wisdom (Perception) checks that rely on smell.

Actions/Abilities/Traits:
(d20)
Actions/Abilities/Traits: (d20)
Action
2 claws
1 (1d2)
Action
bite
1 (1d3)

Actions/Abilities/Traits:
(OSR)
Actions/Abilities/Traits: (OSR)
Special
|Blood Rage
When the creature takes damage in combat, on its next turn it can fly into a rage as a free action. It gains +2 Constitution and +2 Strength, but takes a -2 penalty on AC.
Special
|Blood Rage
The rage lasts as long as the battle or 1 minute, whichever is shorter. It cannot end its rage voluntarily.

Actions/Abilities/Traits:
(Pathfinder 1e)
Actions/Abilities/Traits: (Pathfinder 1e)
Action
Feat 1
Toughness
Action
Melee 1
bite +1 (1d3)
Action
Melee 2
2 claws +1 (1d2)

Actions/Abilities/Traits:
(Pathfinder 2e)
Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ferocity [Reaction]
Offense
Melee
Circumstance: combat round (melee)
jaws +8 [+3/-2], Damage 1d8 piercing
Trait
Animal
An animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence ability modifier over -4, can't speak languages, and can't be trained in Intelligence-based skills.
Perception
low-light vision
scent (imprecise) 30 feet