Size:
Tiny
Type:
Animal
Form:
chiropteran
Temper:
# App:
3d8
Lair:
Diet:
Combat Dice: 0
Hit Points: 2 + 1d3
Attack Rank: 0
Passive Defense: 0
Active Defense:
Damage Reduction: 0
Role:
Ground:
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:

Actions/Abilities/Traits:
(D&D 5e)
Actions/Abilities/Traits: (D&D 5e)
Action
Bite
Melee Weapon Attack: +0 to hit, reach 5 ft., one creature. Hit: 1 piercing damage.
Special
Echolocation
The bat can't use its blindsight while deafened.
Special
Keen Hearing
The bat has advantage on Wisdom (Perception) checks that rely on hearing.

Actions/Abilities/Traits:
(OSR)
Actions/Abilities/Traits: (OSR)
Action
Nil
Confusion
Action
swarm
1 * swarm (confusion)
Special
Echolocation
Unaffected by effects that impair, modify, or rely on sight. Blinded by magical silence.
Special
Echolocation
See main entry.
Special
Swarm
10 bats can swarm around a target's head, causing confusion: -2 to attack rolls and saves; unable to cast spells.
Special
Attacks
As normal human.
Special
Flighty
Unless magically summoned or controlled, normal bats check morale every round.
Most bats are insectivores or fruit-eaters, but at least one species drinks blood.
5e SRD
Nocturnal, flying mammals that roost in caves or ruins.
OSE