Size:
Large
Type:
Animal
Form:
Temper:
# App:
Lair:
Diet:
Alignment: Neutral
Hit Points: 45
AC: 19
Saves: Fort: 10, Ref: 8, Will: 7
Level: 3
Ground: 40
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:

Actions/Abilities/Traits:
(D&D 5e)
Actions/Abilities/Traits: (D&D 5e)
Action
Bite
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d6+6) piercing damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.
Special
Bone Breaker
A creature bitten by a hyaenodon must make a DC 16 Constitution saving throw or suffer from disadvantage on Strength and Dexterity checks until they receive healing.
Special
Camouflage
A hyaenodon has advantage on Dexterity (Stealth) checks made in tall grass.
Special
Keen Hearing and Smell
The hyaenodon has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Special
Low-light Vision
A hyaenodon can see twice as far in dim light as a human.

Actions/Abilities/Traits:
(d20)
Actions/Abilities/Traits: (d20)
Action
bite
11 (1d8+12 plus

Actions/Abilities/Traits:
(Pathfinder 1e)
Actions/Abilities/Traits: (Pathfinder 1e)
Action
Feat 1
Skill Focus (Perception
Action
Feat 2
Stealth)
Action
Melee 1
bite +6 (2d6+6 plus trip)

Actions/Abilities/Traits:
(Pathfinder 2e)
Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Bonecrunching Bite
A creature that is critically hit by a hyaenodon must succeed at a DC 20 Fortitude save or become wounded 1 as the creature's bones or cartilage are crushed by the beast's jaws.
Ability
Drag
The hyaenodon makes a jaws Strike against a prone enemy. If it hits, in addition to dealing damage, the hyaenodon Strides up to 10 feet, dragging the enemy along.
Ability
Pack Attack
The hyaenodon deals an extra 1d6 damage to any creature within reach of at least two of the hyaenodon's allies.
Offense
Melee
Circumstance: combat round (melee)
jaws +12 [+7/+2], Damage 1d10+5 piercing plus Knockdown and bonecrunching bite
Trait
Animal
An animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence ability modifier over -4, can't speak languages, and can't be trained in Intelligence-based skills.
Perception
low-light vision
scent (imprecise) 30 feet