Size:
Large
Type:
Animal
Form:
lupine
Temper:
predatory
# App:
± 1d4, Wild 2d4, Lair 2d4
Lair:
Diet:
Combat Dice:
0
Hit Points:
0
Attack Rank:
0
Passive Defense:
0
Active Defense:
Damage Reduction:
0
Role:
skirmisher
Ground:
± 50'
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: Basic Fantasy
Actions/Abilities/Traits: Basic Fantasy
Offense
1 bite (2d4)
Circumstance: Combat
2d4
Environments
any
Efficient pack hunters that will kill anything they can catch
Dire wolves are efficient pack hunters that will kill anything they can catch. Dire wolves are generally mottled gray or black, about 9 feet long and weighing some 800 pounds.
Basic Fantasy Role-Playing Game
Actions/Abilities/Traits: Basic Fantasy
Actions/Abilities/Traits: BECMI
Actions/Abilities/Traits: BECMI
Action
1 bite
2-8
Actions/Abilities/Traits: BECMI
Actions/Abilities/Traits: OSE
Actions/Abilities/Traits: OSE
Environments
any
Action
bite
1 * bite (2d4)
Special
Training
At the referee's discretion, captured cubs may be trained like dogs. Dire wolves are ferocious and extremely difficult to train.
Special
Mounts
Sometimes trained as mounts by goblins.
Actions/Abilities/Traits: OSE
Actions/Abilities/Traits: OSRIC
Actions/Abilities/Traits: OSRIC
Environments
Frequency:
Rare
any
Offense
1 Attack
Circumstance: Combat
2d4
Special
Howl
Their howl has a 50% chance to panic herbivores such as horses.
Special
Pack Tactics
Like normal wolves, they hunt in packs.
Efficient pack hunters that will kill anything they can catch
Dire wolves are massive wolves, prehistoric ancestors of the normal species. Like normal wolves, they hunt in packs and their howl has a 50% chance to panic herbivores such as horses.
OSRIC
Actions/Abilities/Traits: OSRIC
Actions/Abilities/Traits: Pathfinder 2e
Actions/Abilities/Traits: Pathfinder 2e
Ability
Buck
DC 20
Ability
Pack Attack
The dire wolf's Strikes deal 1d6 extra damage to creatures within reach of at least two of the wolf's allies.
Offense
Melee
Circumstance: combat round (melee)
jaws +12 [+7/+2] (reach 10 feet), Damage 1d10+5 piercing plus Knockdown or Grab
Offense
Worry
Circumstance: The dire wolf has a creature grabbed with its jaws.
The dire wolf fiercely shakes the grabbed creature with its teeth, dealing 1d10+2 damage (DC 20 basic Fortitude save).
Trait
Animal
An animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence ability modifier over -4, can't speak languages, and can't be trained in Intelligence-based skills.
Perception
low-light vision
scent (imprecise) 30 feet
Actions/Abilities/Traits: Pathfinder 2e
Efficient pack hunters that will kill anything they can catch
Dire wolves are efficient pack hunters that will kill anything they can catch. Dire wolves are generally mottled gray or black, about 9 feet long and weighing some 800 pounds.
Basic Fantasy Role-Playing Game
Carnivorous relatives of dogs that hunt in packs.
OSE
Efficient pack hunters that will kill anything they can catch
Dire wolves are massive wolves, prehistoric ancestors of the normal species. Like normal wolves, they hunt in packs and their howl has a 50% chance to panic herbivores such as horses.
OSRIC