Size:
Medium
Type:
Humanoid
Form:
... that walks like a man
Temper:
aggressive
, haughty
# App:
1d12
Lair:
Diet:
carnivore
Combat Dice:
0
Hit Points:
12 + 1d6
Attack Rank:
0
Passive Defense:
0
Active Defense:
Damage Reduction:
0
Role:
skirmisher
Ground:
± 40 ft.
Climb/Arboreal:
± 10 ft.
Flight:
± 60 ft. (good)
Swim:
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: Pathfinder 1e
Special
1/day
ice storm, wind walk (self only)
Special
3/day
fog cloud, sleet storm
Special
Arctic Stride (Ex)
An adlet can move through any sort of difficult terrain at its normal speed while within arctic or snowy terrain. Magically altered terrain affects an adlet normally.
Special
At will
Ray of frost
Special
Constant
pass without trace
Special
Frozen Breath (Su)
An adlet's breath is supernaturally cold, and deals an additional 1d6 points of cold damage with its bite as a result. Once every 1d4 rounds as a swift action, it can exhale, filling a 10-foot-radius spread around it with frigid air that deals 2d6 points of cold damage and staggers those in the area with numbing cold for 1d6 rounds. A DC 21 Fortitude save negates the staggered effect but not the cold damage. The save DC is Constitution-based.
Action
Feat 1
Diehard
Action
Feat 2
Dodge
Action
Feat 3
Endurance
Action
Feat 4
Improved Initiative
Action
Feat 5
Power Attack
Action
Feat 6
Run
Action
Feat 7
Self-Sufficient
Action
Feat 8
Weapon Focus (spear)
Action
Melee 1
+1 spear +17/+12/+7 (1d8+7/×3)
Action
Melee 2
bite +10 (1d6+2 plus 1d6 cold)
Treasure
standard
Actions/Abilities/Traits: Pathfinder 1e