Size:
Medium
Type:
Humanoid
Form:
... that walks like a man
Temper:
aggressive
, haughty
# App:
1d12
Lair:
Diet:
carnivore
Combat Dice:
0
Hit Points:
12 + 1d6
Attack Rank:
0
Passive Defense:
0
Active Defense:
Damage Reduction:
0
Role:
skirmisher
Ground:
± 40
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: Pathfinder 2e
Ability
Avenging Bite [Reaction]
Circumstance: Trigger: A creature within reach of an adlet's jaws Strike attack
The adlet makes a jaws Strike against the triggering creature.
Ability
Frozen Weapons
(evocation) Weapons wielded by an adlet gain the effect of the frost property rune.
Ability
Pack Attack
An adlet's Strikes deal an additional 2d6 damage to creatures that are within the reach of at least two of the adlet's allies.
Ability
Wolfrime
(cold, concentrate, evocation, primal) An adlet's mist turns biting cold and coalesces into a thick rime of frost that deals 6d6 cold damage to creatures inside the adlet's wolfstorm aura (DC 26 basic Fortitude), and the aura is deactivated until the start of the adlet's next turn.
Ability
Wolfstorm
(aura, cold, evocation, primal) 60 feet. A clammy, frigid mist billows forth ahead of the adlet. Creatures within the mist become concealed, and creatures outside the mist become concealed to creatures within it. An adlet can see through the aura without penalty.
Offense
Melee
Circumstance: combat round (melee)
spear +20 [+15/+10] (magical), Damage 2d6+9 piercing plus 1d6 cold
Offense
Ranged
Circumstance: combat round (ranged)
spear +21 [+16/+11] (magical, thrown 20 feet), Damage 2d6+9 piercing plus 1d6 cold
Trait
Cold
Effects with this trait deal cold damage. Creatures with this trait have a connection to magical cold.
Trait
Humanoid
Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
Item
+1 striking spear (2)
Language
Adlet
Common
Perception
low-light vision
scent (imprecise) 30 feet
Weakness
fire 10
Actions/Abilities/Traits: Pathfinder 2e