Actions/Abilities/Traits: Pathfinder 1e
Special
Breath Weapons (Su)
As a standard action, a dragon horse can breathe out a 30-foot cone of mist. This mist either deals 10d6 points of cold damage (DC 20 Reflex half), creates a region of fog in the area that lasts for 1 minute (similar to that created by a fog cloud spell), or creates a blast of severe wind (see the wind effects table) in the area. The dragon horse may use this breath weapon once every 1d4 rounds. The save DC is Constitution-based.
Special
Flying Charge (Ex)
A dragon horse gains a +4 bonus on damage rolls if it charges while flying.
Special
Know Alignment (Su)
Dragon horses automatically know the alignment of any creature they can see.
Special
Shift Planes (Su)
A dragon horse can enter the Ethereal Plane, Astral Plane, Plane of Air, or Material Plane once per day as a standard action. This functions as plane shift, but the dragon horse can only bring up to two other willing creatures with it, and only if they are on its back.
Action
Feat 1
Dodge
Action
Feat 2
Flyby Attack
Action
Feat 3
Improved Initiative
Action
Feat 4
Iron Will
Action
Feat 5
Mobility
Action
Melee 1
2 hooves +16 (2d6+7 plus 1d6 electricity)
Treasure
none
Environments
any
Actions/Abilities/Traits: Pathfinder 1e