Size:
Large
Type:
Fiend
Form:
winged biped
Temper:
fiendish
# App:
± 1 or 1d3
Lair:
Diet:
Combat Dice:
0
Hit Points:
0
Attack Rank:
0
Passive Defense:
0
Active Defense:
Damage Reduction:
0
Role:
soldier
Ground:
± 60'
Climb/Arboreal:
Flight:
± 150' (AA:III)
Swim:
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: OSRIC
Actions/Abilities/Traits: OSRIC
Environments
Frequency:
Rare
planar
Offense
1 scimitar/1 spiked club or tail Attacks
Circumstance: Combat
1d8+6/1d6+7 or 2d4 constriction
Offense
Special Attacks
Circumstance: Combat
See below
Defense
Special Defenses
Circumstance: Combat
+2 or better magic weapon to hit
Resistance
Magic Resistance
Circumstance: innate
65%
Special
Fear Aura
Exude fear (as the 4th level magic user spell) in a 20-ft radius.
Special
Spell-like Abilities
Can use one at a time, at will: detect invisibility (as the 2nd level magic user spell), detect magic (as the 1st level magic user spell), hold person (as the 3rd level magic user spell), polymorph self (as the 4th level magic user spell), produce flame (as the 2nd level druid spell), pyrotechnics (as the 2nd level magic user spell), wall of fire (as the 4th level magic user spell), or summon 1d3 barbed devils (60%) or another pit fiend (70%).
Special
Symbol of Pain
Once per day, a pit fiend can use a symbol of pain (as the 7th level cleric spell).
Special
True Name
All pit fiends have secret personal names which can be used to summon them.
Personal servants of Asmodeus, native to the 9th Plane of Hell
Pit fiends are native to the 9th Plane of Hell, and are the personal servants of Asmodeus, the Lord of Hell. They are both incredibly strong and diabolically evil. All pit fiends have secret personal names which can be used to summon them.
In combat, pit fiends wield a scimitar and a spiked club with equal proficiency. They can also strike with their serpentine tail, which causes 2d4 points of constriction damage per round, unless the victim makes a successful Open Doors roll.
OSRIC
Actions/Abilities/Traits: OSRIC
Actions/Abilities/Traits: Pathfinder 2e
Actions/Abilities/Traits: Pathfinder 2e
Ability
+1 status to all saves vs. magic
Trait
Devil
A family of fiends from Hell, most devils are irredeemably lawful evil. They typically have greater darkvision, immunity to fire, and telepathy.
Trait
Fiend
Creatures that hail from or have a strong connection to the evil-aligned planes are called fiends. Fiends can survive the basic environmental effects of planes in the Outer Sphere.
Immunity
fire
Language
Celestial
Common
Draconic
Infernal
telepathy 100 feet
Perception
greater darkvision
true seeing
Resistance
physical 15 (except silver)
poison 15
Weakness
good 15
Actions/Abilities/Traits: Pathfinder 2e
Personal servants of Asmodeus, native to the 9th Plane of Hell
Pit fiends are native to the 9th Plane of Hell, and are the personal servants of Asmodeus, the Lord of Hell. They are both incredibly strong and diabolically evil. All pit fiends have secret personal names which can be used to summon them.
In combat, pit fiends wield a scimitar and a spiked club with equal proficiency. They can also strike with their serpentine tail, which causes 2d4 points of constriction damage per round, unless the victim makes a successful Open Doors roll.
OSRIC