Size:
Medium
Type:
Magical Beast
Form:
repilian myriapod
Temper:
beligerent
# App:
1d6
Lair:
Diet:
Combat Dice: 0
Hit Points: 12 + 1d6
Attack Rank: 0
Passive Defense: 0
Active Defense:
Damage Reduction: 0
Role:
Ground:
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:

Actions/Abilities/Traits:
(D&D 5e)
Actions/Abilities/Traits: (D&D 5e)
Action
Bite
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage plus 3 (1d6) poison damage.
Action
Petrifying Glare (Recharge 4-6)
The basilisk whelp glares at a target within 60 feet that it can see. The target must succeed on a DC 12 Constitution saving throw or turn to stone, becoming petrified until the start of the basilisk's next turn.

Actions/Abilities/Traits:
(d20)
Actions/Abilities/Traits: (d20)
Action
bite
10 (1d8+4)
Special (Ex)
Gaze

Actions/Abilities/Traits:
(OSR)
Actions/Abilities/Traits: (OSR)
Special
|Gaze
Turn to stone permanently, range 30 feet, Paralysis save negates. A creature petrified in this matter that is then coated (not just splashed) with fresh basilisk blood single basilisk contains enough blood to coat 1d3 Medium creatures in this manner.
Action
1 bite/1 gaze
1-10 + petrification
Action
bite
1 * bite (1d10 + petrification)
Action
gaze
1 * gaze (petrification)
Special
Surprise
Characters surprised by a basilisk meet its gaze.
Special
Petrifying touch
Anyone touched by a basilisk is turned to stone (save vs petrify).
Special
Petrifying gaze
Anyone meeting a basilisk's gaze is turned to stone (save versus petrify). Unless averting eyes or using a mirror, characters in melee are affected each round.
Special
Averting eyes
-4 penalty to-hit; the basilisk gains a +2 bonus to attack.
Special
Mirrors
The reflection of a basilisk is harmless. Fighting by looking in a mirror incurs a -1 penalty to attack. If a basilisk sees its own reflection (2-in-6 chance), it must save or be petrified.

Actions/Abilities/Traits:
(Pathfinder 1e)
Actions/Abilities/Traits: (Pathfinder 1e)
Action
Feat 1
Blind-Fight
Action
Feat 2
Great Fortitude
Action
Feat 3
Iron Will
Action
Feat 4
Skill Focus (Perception)
Action
Melee 1
bite +10 (1d8+4)
Special
Gaze (Ex)
Turn to stone permanently (as flesh to stone), range 30 feet, Fortitude DC 15 negates. A creature petrified in this matter that is then coated (not just splashed) with fresh basilisk blood (taken from a basilisk no more than 1 hour dead) is instantly restored to flesh. A single basilisk contains enough blood to coat 1d3 Medium creatures in this manner. The save DC is Constitution-based.

Actions/Abilities/Traits:
(Pathfinder 2e)
Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Petrifying Gaze
(arcane, concentrate, incapacitation, transmutation, visual) The basilisk stares at a creature it can see within 30 feet. That creature must attempt a DC 22 Fortitude save. If it fails and has not already been slowed by Petrifying Glance or this ability, it becomes slowed 1. If the creature was already slowed by this ability or Petrifying Glance, a failed save causes the creature to be petrified permanently.A creature petrified in this manner that is coated (not just splashed) with fresh basilisk blood (taken from a basilisk that has been dead no longer than 1 hour) is instantly restored to flesh. A single basilisk contains enough blood to coat 1d3 Medium creatures in this manner.
Ability
Petrifying Glance
Circumstance: Trigger: A creature within 30 feet that the basilisk can see star
The target must attempt a DC 20 Fortitude save. If it fails, it's slow 1 for 1 minute as its body slowly stiffens.
Offense
Melee
Circumstance: combat round (melee)
jaws +15 [+10/+5], Damage 2d8+4 piercing
Trait
Beast
A creature similar to an animal but with an Intelligence modifier of -3 or higher is usually a beast. Unlike an animal, a beast might be able to speak and reason.
Perception
darkvision
Basilisk hatchlings are crocodilian reptiles with scales ranging from gold to rust to black or emerald green. Fresh hatchlings are about the length of a human arm from head to tail, with six short, clawed legs and long rows of needle-like teeth. Full grown basilisks are feared throughout the realms for their ability to turn flesh to stone with their powerful gaze. Even as hatchlings, a nascent ability to briefly paralyze living creatures reveals itself when the hatchlings are startled or threatened.
Stone Matriarchs. Basilisk whelps are born in small clutches of no more than a dozen or so eggs, watched over by a basilisk matriarch. After laying her eggs, the matriarch slowly turns to stone, her petrified body deterring predators and providing a first meal full of vital nutrients for her hatchlings. Poachers that are able to get a old of an intact petrified matriarch can earn enough gold to live in luxury, particularly if they can seize her unhatched brood as well.
Golden Eggs. Despite the great danger involved, many of the realm's bravest and most ambitious hunters seek out the basilisk to prove themselves against its legend. Most fail, their hubris immortalized in stone in countless swamps and forests. A lucky few succeed against all odds and return, always with a tale and, in some rare cases, with eggs. Basilisk eggs are a rare treasure, invaluable both for the reagents they provide and because basilisks are smart enough to train. Tended from a young age, basilisks can be molded into fierce protectors, provided the trainer makes careful use of blinders.
5e SRD
10' long, serpentine lizards. Unintelligent, but highly magical. Dwell in caverns and twisted brambles.
OSE