Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Breath Weapon
(evocation, primal) The mukradi breathes a blast of energy from one of its three heads; each creature in the area must attempt a DC 36 basic Reflex save. The mukradi can't use Breath Weapon again for 1d4 rounds. Acid Maw (acid) 10-foot-wide, 60-foot line of acid dealing 16d6 acid damage.Flame Maw (fire) 60-foot cone of fire dealing 16d6 fire damage.Shock Maw (electricity) 120-foot line of electricity dealing 16d6 electricity damage.
Ability
Partitioned Anatomy
Circumstance: Trigger: The mukradi would be confused, paralyzed, slowed, or stu
The mukradi confines the debilitating effect to a certain portion of its nervous system, ignoring the effect but causing a maw of its choice to go dormant for the effect's duration. That maw can't be used for a Strike or Breath Weapon during that time. This ability can't be used if all the mukradi's heads are dormant.
Ability
Pull Apart
The mukradi makes two Strikes with different maws against the same target. If both hit, the target takes an extra 2d12+13 slashing damage, with a DC 36 basic Fortitude save. On a critical failure, the creature is torn to pieces and dies. The mukradi's multiple attack penalty increases only after all the attacks are made.
Ability
Spitting Rage
Circumstance: Trigger: A creature scores a critical hit on the mukradi.
The mukradi's Breath Weapon recharges. It can use its Breath Weapon immediately as part of this reaction. It can't use this reaction again until it recharges its Breath Weapon naturally.
Ability
Thrash
2 circumstance penalty and counts toward the mukradi's multiple attack penalty, but the multiple attack penalty doesn't increase until after all the attacks are made.
Ability
Trample
Huge or smaller, leg, DC 36
Offense
Melee
Circumstance: combat round (melee)
acid maw +32 [+27/+22] (magical, reach 20 feet), Damage 2d12+17 piercing plus 3d6 acid
Trait
Beast
A creature similar to an animal but with an Intelligence modifier of -3 or higher is usually a beast. Unlike an animal, a beast might be able to speak and reason.
Perception
darkvision
tremorsense (imprecise) 60 feet
Resistance
acid 20
electricity 20
fire 20