Size:
Colossal
Type:
Magical Beast
Form:
Temper:
# App:
Lair:
Diet:
Combat Dice: 0
Hit Points: 0
Attack Rank: 0
Passive Defense: 0
Active Defense:
Damage Reduction: 0
Role: brute
Ground:
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:

Actions/Abilities/Traits:
(D&D 5e)
Actions/Abilities/Traits: (D&D 5e)
Action
Bite
Melee Weapon Attack: +16 to hit, reach 60 ft., one target. Hit: 40 (5d10 + 13) piercing damage. On a critical hit this attack does 95 piercing damage. If the target is a creature of Huge size or smaller and this damage reduces it to 0 hit points or it is incapacitated, the bhole swallows it. A swallowed creature is blinded and restrained, it has total cover against attacks and other effects outside the bhole, and it takes 21 (6d6) acid damage at the start of each of the bhole's turns. If the bhole takes 40 damage or more on a single turn from a creature inside it, the bhole must succeed on a DC 20 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the bhole. If the bhole dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 20 feet of movement, exiting prone - assuming it is no longer incapacitated.
Action
Body Slam
Melee Weapon Attack: +16 to hit, reach 60 ft., one target. Hit: 23 (3d6 + 13) bludgeoning damage and the target is knocked prone. On a critical hit this attack does 44 bludgeoning damage.
Action
Multiattack
The bhole makes three attacks: one with its bite and two with its body slam.
Action
Spew Slime (Recharge 5-6)
A bhole can expel a prodigious amount of thick slime from its gullet. This attack has a range of 900 feet and creates a 40-foot-diameter sphere of slime in its targeted area. Creatures within this area are stunned for 1 minute on a failed DC 20 Constitution saving throw which they may repeat at the end of their turn to end the condition. The slime transforms the area it coats into difficult terrain, and any creature entering or beginning its turn within the area is restrained by stickiness of the goop. As an action, the restrained target can make a DC 20 Strength check, bursting out of the slimy restraint on a success. The hardened slime can also be attacked and destroyed (AC 10; hp 50; boiling water instantly melts the slime; immunity to slashing, poison, and psychic damage). Destroying the slime frees the creature. Bhole slime persists for 2d6 hours and bhole lairs are typically pre-caked with the stuff. A bhole can move through bhole slime without penalty.
Legendary Action
Awesome Blow (Costs 2 Actions)
The bhole makes one bite attack.
Legendary Action
Ground Smash (Costs 3 Actions)
The bhole can rear up and smash headfirst into the ground, causing an intense, localized tremor equivalent to an earthquake centered on the point of impact (DC 20 Constitution saving throw for this spell-effect). The bhole is subject to the effect but cannot be pinned beneath rubble and can easily burrow out of any damage zone created by the spell.
Special
Legendary Resistance (3/Day)
If the bhole fails a saving throw, it can choose to succeed instead.
Special
Magic Weapons
A bhole's weapon attacks are magical.
Special
Overwhelming Strength
A bhole always applies 1-1/2 times its Strength modifier on all weapon attacks and the critical multiplier of each of its weapon attacks is increased by one step (included in its attack options).
Special
Slime Coat
A bhole is covered in sticky bhole slime. Any manufactured weapon striking the bhole automatically adheres to its and cannot be used to make attacks until freed (Escape DC 20).

Actions/Abilities/Traits:
(d20)
Actions/Abilities/Traits: (d20)
Action
bite
29 (6d6+25/19-20 plus
Special (Ex)
Immune to Magical Control
Special (Ex)
Overwhelming Strength

Actions/Abilities/Traits:
(OSR)
Actions/Abilities/Traits: (OSR)
Special
|Breath Weapon
Once every minute, a bhole can expel a prodigious amount of thick slime from its gullet. This breath weapon has a range of 900 feet, and creates a 40-foot-diameter spread of slime in its targeted area. Any creature within this area must succeed at a Paralysis save or be stunned for 1d4 rounds. The slime transforms the area it coats into difficult terrain. Furthermore, any creature that is in the area (or that attempts to enter the area) must succeed at a Breath save or be entangled by the slime. Bhole slime persists for 2d6 hours and bhole lairs are typically precaked with the stuff. A bhole can move through bhole slime without penalty.
Special
|Breath Weapon
Swallow Whole The creature makes one bite Attack as a full-round action against a victim it has struck successfully the round prior. If the Attack hits, the target is swallowed. The swallowed target is Blinded and Restrained, it has total cover against attacks and other Effects outside the creature, and it takes cold damage at the start of each of the creature's turns. The creature can have only one target swallowed at a time. If the creature dies, a swallowed creature is no longer Restrained by it and can escape from the corpse using 5 feet of Movement, exiting prone.
Special
|Breath Weapon
Swallowed creatures take damage each round equal to 1/4 this creature's weakest normal melee attack until they escape; escaping requires cutting your way out (AC as creature; stomach has HP equal to 1/4 the creatures' total HP max).
Special
|Breath Weapon
Trample You can attempt to overrun any creature that is smaller than yourself. Targets of a trample take bludgeoning damage equal to two times a typical melee attack from this creature. Victims may attempt to avoid the trampling creature and receive a Breath save to take half damage. You can only deal trampling damage to each target once per round, no matter how many times its movement takes it over a target creature.

Actions/Abilities/Traits:
(Pathfinder 1e)
Actions/Abilities/Traits: (Pathfinder 1e)
Action
Feat 1
Awesome Blow
Action
Feat 10
Vital Strike
Action
Feat 2
Critical Focus
Action
Feat 3
Improved Bull Rush
Action
Feat 4
Improved Critical (bite)
Action
Feat 5
Improved Critical (slam)
Action
Feat 6
Improved Initiative
Action
Feat 7
Lightning Reflexes
Action
Feat 8
Power Attack
Action
Feat 9
Staggering Critical
Action
Melee 1
bite +29 (6d6+25/19-20 plus grab)
Action
Melee 2
slam +29 (3d8+25/19-20)
Special
Breath Weapon (Su)
Once every minute, a bhole can expel a prodigious amount of thick slime from its gullet. This breath weapon has a range of 900 feet, and creates a 40-foot-diameter spread of slime in its targeted area. Any creature within this area must succeed at a DC 29 Fortitude save or be stunned for 1d4 rounds. The slime transforms the area it coats into difficult terrain. Furthermore, any creature that is in the area (or that attempts to enter the area) must succeed at a DC 29 Reflex save or be entangled by the slime. Bhole slime persists for 2d6 hours and bhole lairs are typically pre-caked with the stuff. A bhole can move through bhole slime without penalty. The save DC is Constitution-based.
Special
Immune to Magical Control (Ex)
A bhole is immune to nearly all forms of mind control, including all charm, suggestion, and dominate spells. It is similarly immune to magic jar and possession attempts. Confusion and other mind-affecting effects that don't allow another creature to directly control a bhole work normally. Rare effects that allow a creature to manipulate the exact effects of confusion on a creature provide one of the few ways to magically control a bhole. Other methods, particularly those tied to strange and powerful artifacts, may work as well.
Special
Overwhelming Strength (Ex)
A bhole always applies 1-1/2 times its Strength modifier on all natural weapon attacks.
Known on some worlds as dholes, bholes are among the largest of living creatures, wormlike leviathans of such size that few can claim to have seen one wholly from head to tail, and those who do tend toward madness and other afflictions that carry with them a heavy burden of doubt. The coloration of these creaturesï¿1/2 coiling bodies ranges widelyï¿1/2from darker blues and purples to paler grays, yellows, or bleached white - with a cavernous mouth consisting of long, bony jaws that extend and unfold from the creature's head when it feeds.
Nigh-immortal. By all accounts, bholes are incredibly long-livedï¿1/2those that exist in remote worlds or on other dimensions have done so for countless eons. The bholes themselves seem to have no interest in their history, perhaps as a result of their limited intellect, but by all accounts a bhole can live forever, barring death by violence. For a creature as immense and dangerous as a bhole, such conditions essentially amount to immortality.
Wasteland Worm. Regions inhabited by bholes are always barren wastelands. What creatures survive there do so with a combination of stealth and speed, and even then they quickly learn to make themselves scarce when the telltale rumbling of an approaching bhole begins to shake the ground. Bholes themselves seem able to eat and digest anything and everything, and in time can reduce a huge area to a honeycombed network of immense tunnels. These regions swiftly collapse, leaving behind crumpled, rubble-filled pits of vast and terrifying size. Legends speak of entire worlds being reduced to rubble by bholes - they also tell of the danger of allowing these monsters into inhabited worlds, for their hunger is eternal, and a relatively small number of bholes can do incredible damage on a continental scale.
Impossible Size. A typical bhole is only 30 feet wide yet is hundreds of feet long and weighs thousands of tons. Combat with such immense monsters might present some challenges for games based around miniatures and play mats. When you include an encounter with a bhole in such a game, it might be best to describe the immense worm as extruding itself out of the earth to attack those nearbyï¿1/2if the bhole needs to move, it simply burrows to a new location, sticks out its head, and starts attacking new targets.
Alternatively, you can treat the bhole's head as its only actively dangerous portion. In this case, attacks directed at its immense body are irrelevant, with only those directed at its head (which consists of a 30-foot space) actually reducing its hit points. You might even run an encounter with a bhole using a truly enormous space on a battlematï¿1/2a space of 100 feet or more, perhaps. This solution presents its own challenges, obviously, particularly if your gaming area lacks for space. Of course, if these options for handling immense monsters don't sit well with you, the best solution is to simply downsize bholes in your game; assume they coil up on themselves and fit entirely into their 30-foot space, with their length accounting for their unusually enormous reach.
Finally, you might consider not using miniatures at all for a fight against a bhole, with the assumption that once combat begins, the immense monster poses a significant threat to all in the area and that even several rounds of flight might not put a victim outside the monsterï¿1/2s reach. Pick the solution that works best for your style of game play; in the end, the point is that a fight with a bhole should be one that your players remember for a long time.
5e SRD