Size:
Large
Type:
Magical Beast
Form:
bovine
Temper:
hostile
# App:
Lair:
Diet:
carnivore
Combat Dice: 0
Hit Points: 30 + 1d6
Attack Rank: 0
Passive Defense: 0
Active Defense:
Damage Reduction: 0
Role: lurker
Ground:
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:

Actions/Abilities/Traits:
(D&D 5e)
Actions/Abilities/Traits: (D&D 5e)
Action
Gore
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 18 (2d12 + 5) piercing damage.
Action
Hooves
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage.
Action
Petrifying Breath (Recharge 5-6)
The gorgon exhales petrifying gas in a 30-foot cone. Each creature in that area must succeed on a DC 13 Constitution saving throw. On a failed save, a target begins to turn to stone and is restrained. The restrained target must repeat the saving throw at the end of its next turn. On a success, the effect ends on the target. On a failure, the target is petrified until freed by the greater restoration spell or other magic.
Special
Trampling Charge
If the gorgon moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 16 Strength saving throw or be knocked prone. If the target is prone, the gorgon can make one attack with its hooves against it as a bonus action.

Actions/Abilities/Traits:
(d20)
Actions/Abilities/Traits: (d20)
Action
2 hooves
9 (1d6+3)
Action
gore
14 (2d8+7)

Actions/Abilities/Traits:
(OSR)
Actions/Abilities/Traits: (OSR)
Special
|BReath Weapon|Trample
A gorgon can use its breath weapon once every 1d4+1 rounds to create a 60-foot cone of green gas. Those caught in the area of the gas can attempt a Death save to resist the effects, but those who fail the save are immediately petrified. This petrification is temporary-each round, a petrified creature can attempt a new Death save to recover from the petrification as long as it is not caught within the area of effect of the gorgon's breath weapon a second time while petrified. A creature exposed to the gorgon's breath a second time while already petrified becomes permanently petrified, and can no longer attempt to make additional Death saves to recover naturally.
Special
|BReath Weapon|Trample
You can attempt to overrun any creature that is smaller than yourself. Targets of a trample take bludgeoning damage equal to two times a typical melee attack from this creature.
Special
|BReath Weapon|Trample
Victims may attempt to avoid the trampling creature and receive a Breath save to take half damage. You can only deal trampling damage to each target once per round, no matter how many times its movement takes it over a target creature.
Action
1 horn or breath
2-12 or petrification
Action
breath
1 * gore (2d6) or 1 * breath (petrify)
Special
Charge
When not in melee. Requires a clear run of at least 20 yards. Gore inflicts double damage.
Special
Petrifying breath
Cloud 60' long, 10' wide. All in the cloud are turned to stone (save versus petrify to avoid). Unharmed by own breath.

Actions/Abilities/Traits:
(Pathfinder 1e)
Actions/Abilities/Traits: (Pathfinder 1e)
Action
Feat 1
Improved Initiative
Action
Feat 2
Iron Will
Action
Feat 3
Power Attack
Action
Feat 4
Skill Focus (Perception)
Action
Melee 1
gore +14 (2d8+7)
Action
Melee 2
2 hooves +9 (1d6+3)
Special
Breath Weapon
A gorgon can use its breath weapon once every 1d4+1 rounds to create a 60-foot cone of green gas. Those caught in the area of the gas can attempt a DC 21 Fortitude save to resist the effects, but those who fail the save are immediately petrified. This petrification is temporary-each round, a petrified creature can attempt a new DC 21 Fortitude save to recover from the petrification as long as it is not caught within the area of effect of the gorgon's breath weapon a second time while petrified. A creature exposed to the gorgon's breath a second time while already petrified becomes permanently petrified, and can no longer attempt to make additional Fortitude saves to recover naturally. The save DC is Constitution-based.

Actions/Abilities/Traits:
(Pathfinder 2e)
Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Breath Weapon
(earth, incapacitation, primal, transmutation) The gorgon breathes a 60-foot cone of green gas. Each creature in the area must attempt a DC 25 Fortitude save. The gorgon can't use Breath Weapon again for 1d4 rounds. Critical Success The creature is unaffected. Success The creature's body hardens and stiffens, causing it to become slowed 1 for 1 round. Failure The creature becomes petrified for 1 minute. It can attempt a new save at the end of each of its turns. Critical Failure The creature becomes petrified permanently.
Ability
Powerful Charge
The gorgon Strides twice, then makes a horn Strike. If it moved at least 20 feet from its starting position, the Strike's damage is increased to 3d12+12.
Ability
Trample
Medium or smaller, hoof, DC 26
Offense
Melee
Circumstance: combat round (melee)
horn +20 [+15/+10], Damage 2d12+10 piercing
Trait
Beast
A creature similar to an animal but with an Intelligence modifier of -3 or higher is usually a beast. Unlike an animal, a beast might be able to speak and reason.
Immunity
petrification
Perception
darkvision
scent (imprecise) 30 feet
This bull-like creature seems to be made of interlocking metallic plates. Faint plumes of green smoke puff from its mouth.
5e SRD
Magical monsters that resemble iron-scaled bulls. Dwell in plains or foothills.
OSE