Actions/Abilities/Traits: (OSR)
Special
|Adaptive|Defense|Deadly Bite
When first encountered, a jubjub bird has no energy resistance. When damaged by an attack that causes cold, electricity, fire, or sonic damage, it gains resistance to that energy type until the end of its next turn. If an attack causes more than one type of energy damage, the jubjub bird gains resistance to all the types of energy damage dealt.
Special
|Adaptive|Defense|Deadly Bite
Fast Healing You regain hit points at 10 per round. Fast healing does not restore hit points lost from starvation, thirst, or suffocation, nor does it allow a creature to regrow lost body parts. Unless otherwise stated, it does not allow lost body parts to be reattached.
Special
|Adaptive|Defense|Deadly Bite
Fast healing continues to function (even at negative hit points) until a creature dies, at which point the effects of fast healing end immediately.
Special
|Adaptive|Defense|Deadly Bite
Planar Acclimation Shriek A jubjub bird is always considered to be on its home plane, regardless of what plane it finds itself upon. It never gains the extraplanar subtype.
Special
|Adaptive|Defense|Deadly Bite
Swallow Whole The creature makes one bite Attack as a full-round action against a victim it has struck successfully the round prior. If the Attack hits, the target is swallowed. The swallowed target is Blinded and Restrained, it has total cover against attacks and other Effects outside the creature, and it takes cold damage at the start of each of the creature's turns. The creature can have only one target swallowed at a time. If the creature dies, a swallowed creature is no longer Restrained by it and can escape from the corpse using 5 feet of Movement, exiting prone. Swallowed creatures take damage each round equal to 1/4 this creature's weakest normal melee attack until they escape; escaping requires cutting your way out (AC as creature; stomach has HP equal to 1/4 the creatures' total HP max).
Special
|Adaptive|Defense|Deadly Bite
Once every 1d6 rounds as a standard action, a jubjub bird can voice a piercing screech. All creatures (other than jubjub birds) within a 60-foot-radius spread must succeed at a Spell save or be stunned for 1d4 rounds. This is a sonic effect.
Special
|Adaptive|Defense|Deadly Bite
A successful critical bite attack decapitates and instantly slays a victim of size equal to or smaller than this creautre (Death save negates decapitation; creatures without a head are immune to this effect) and deals triple normal damage regardless of the decapitation result. .
Actions/Abilities/Traits: (Pathfinder 1e)
Action
Feat 1
Blind-Fight
Action
Feat 10
Spring Attack
Action
Feat 2
Cleave
Action
Feat 3
Combat Reflexes
Action
Feat 4
Dodge
Action
Feat 5
Improved Critical (bite)
Action
Feat 6
Iron Will
Action
Feat 7
Mobility
Action
Feat 8
Power Attack
Action
Feat 9
Run
Action
Melee 1
bite +31 (3d6+19/19-20/×3 plus grab)
Action
Melee 2
2 talons +31 (1d8+13)
Special
Adaptive Defense (Su)
When first encountered, a jubjub bird has no energy resistance. When damaged by an attack that causes cold, electricity, fire, or sonic damage, it gains resistance 30 to that energy type until the end of its next turn. If an attack causes more than one type of energy damage, the jubjub bird gains resistance 30 to all the types of energy damage dealt.
Special
Deadly Bite (Ex)
A jubjub bird applies 1-1/2 times its Strength modifier to damage dealt by its bite attack. A successful critical hit decapitates and instantly slays a Large or smaller victim (DC 33 Fortitude negates decapitation; creatures without a head are immune to this effect) and deals triple normal damage regardless of the decapitation result. The save DC is Strength-based.
Special
Planar Acclimation (Ex)
A jubjub bird is always considered to be on its home plane, regardless of what plane it finds itself upon. It never gains the extraplanar subtype.
Special
Shriek (Ex)
Once every 1d6 rounds as a standard action, a jubjub bird can voice a piercing screech. All creatures (other than jubjub birds) within a 60-foot-radius spread must succeed at a DC 26 Fortitude save or be stunned for 1d4 rounds. This is a sonic effect. The save DC is Constitution-based.