Size:
Huge
Type:
Magical Beast
Form:
Temper:
neutral
# App:
1, 2, 1d4 + 1
Lair:
Diet:
Combat Dice:
0
Hit Points:
0
Attack Rank:
0
Passive Defense:
0
Active Defense:
Damage Reduction:
0
Role:
lurker
Ground:
± 40'
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: Basic Fantasy
Actions/Abilities/Traits: Basic Fantasy
Offense
1 bite, 2 claws, or 1 weapon
Circumstance: Combat
1 bite, 2 claws, or 1 weapon
Special
Musk Spray
If attacked, a giant skunk will turn away from its opponent and release a spray of incredibly foul-smelling musk that covers an area 20 feet wide by 20 feet high for a distance of 2d6 x 10 feet behind it; the giant skunk then simply moves away at a normal walking pace. Any normal living creature within the area of effect must save vs. Poison or be blinded for 3d12 turns; even if this save is made, the victim will move away for at least a round, and suffers a penalty of -5 (or -25% as appropriate) on all rolls made for the next 2d4 turns. All such victims will smell terrible for at least a full day, causing other characters or creatures to avoid them, or possibly even attack to drive them away. Traces of the stench persist for 1d4 additional days, with reduced effects as determined by the GM.
Environments
forest
Giant skunks that raid human communities and defend themselves with foul-smelling musk spray
Giant Skunks live in the forest, but are not afraid to raid human communities for food when convenient. Due to their great size and much-feared special attack, humans often choose to avoid them; as a result, giant skunks generally do not fear humans.
Basic Fantasy Field Guide Omnibus
Actions/Abilities/Traits: Basic Fantasy
Actions/Abilities/Traits: BECMI
Actions/Abilities/Traits: BECMI
Action
1 bite + squirt
1-4 + special
Actions/Abilities/Traits: BECMI
Actions/Abilities/Traits: Pathfinder 2e
Actions/Abilities/Traits: Pathfinder 2e
Ability
Spray Blinding Musk
2 penalty to Stealth checks from the horrific odor for 24 hours or until the musk is removed or neutralized, requiring 10 minutes of thorough scrubbing with soap.
Offense
Melee
Circumstance: combat round (melee)
jaws +8 [+3/-2], Damage 1d6+3 piercing
Trait
Animal
An animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence ability modifier over -4, can't speak languages, and can't be trained in Intelligence-based skills.
Perception
low-light vision
scent (imprecise) 40 feet
Actions/Abilities/Traits: Pathfinder 2e
Giant skunks that raid human communities and defend themselves with foul-smelling musk spray
Giant Skunks live in the forest, but are not afraid to raid human communities for food when convenient. Due to their great size and much-feared special attack, humans often choose to avoid them; as a result, giant skunks generally do not fear humans.
Basic Fantasy Field Guide Omnibus