Size:
Large
Type:
Animal
Form:
cephalopodan
Temper:
# App:
1d3
Lair:
Diet:
carnivore
Combat Dice:
0
Hit Points:
0
Attack Rank:
0
Passive Defense:
0
Active Defense:
Damage Reduction:
0
Role:
Ground:
± 90
Climb/Arboreal:
Flight:
Swim:
± 30'
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: Basic Fantasy
Actions/Abilities/Traits: Basic Fantasy
Offense
1 bite per pack
Circumstance: Combat
1 bite per pack
Special
Bite
In order to bite a creature, the giant octopus must hit with at least two tentacles first.
Special
Grab
Any time a giant octopus hits with at least one tentacle per each 100 pounds of weight of its prey, it has grabbed it; unless the victim can find a way to resist (using whatever method the player might think of and whatever rolls the GM may choose), they will be pulled into the water and thus be in danger of drowning. Don't forget to account for the weight of armor worn!
Special
Ink Cloud
If a giant octopus fails a morale check, it will squirt out a cloud of black "ink" 40' in diameter and then jet away at twice normal speed for 2d6 rounds. Any characters being held will normally be released at this point.
Environments
aquatic-salt
An enormous version of the normal octopus, physically powerful and clever
The giant octopus is, obviously, an enormous version of the normal creature. They are physically powerful as well as being clever, which makes them a serious threat to seagoing vessels.
In order to bite a creature, the giant octopus must hit with at least two tentacles first. Further, any time a giant octopus hits with at least one tentacle per each 100 pounds of weight of its prey, it has grabbed it; unless the victim can find a way to resist (using whatever method the player might think of and whatever rolls the GM may choose), they will be pulled into the water and thus be in danger of drowning.
Don't forget to account for the weight of armor worn! If a giant octopus fails a morale check, it will squirt out a cloud of black "ink" 40' in diameter and then jet away at twice normal speed for 2d6 rounds. Any characters being held will normally be released at this point.
Basic Fantasy Role-Playing Game
Actions/Abilities/Traits: Basic Fantasy
Actions/Abilities/Traits: BECMI
Actions/Abilities/Traits: BECMI
Action
8 tentacles/ 1 bite
1-3(x8)/1-6
Actions/Abilities/Traits: BECMI
Actions/Abilities/Traits: OSE
Actions/Abilities/Traits: OSE
Environments
aquatic-salt
Action
tentacle
8 * tentacle (1d3 + constriction), 1 * bite (1d6)
Special
Constriction
Tentacles grab and constrict after a hit. Each constricting tentacle inflicts: 1d3 automatic damage per round, plus a -1 penalty to attacks.
Action
bite
8 * tentacle (1d3 + constriction), 1 * bite (1d6)
Special
Severing tentacles
Requires a hit with a cutting weapon inflicting 6 or more damage.
Special
Ink cloud
When escaping, can emit a cloud of black ink (80' diameter) and jet away at 3 times normal speed.
Actions/Abilities/Traits: OSE
Actions/Abilities/Traits: OSRIC
Actions/Abilities/Traits: OSRIC
Environments
Frequency:
Rare
aquatic-salt
Offense
7 Attacks
Circumstance: Combat
1d4+1(×7)/4d4
Offense
Special Attacks
Circumstance: Combat
Constriction
Defense
Special Defenses
Circumstance: Combat
See below
Giant, eight-armed cephalopods. Lurk in coastal waters, close to settlements.
Giant octopi resemble giant squid, but without the shell or two of their arms, and are smaller. Otherwise they are as giant squid.
OSRIC
Actions/Abilities/Traits: OSRIC
Actions/Abilities/Traits: Pathfinder 2e
Actions/Abilities/Traits: Pathfinder 2e
Ability
Compression
A giant octopus can move through a gap at least 2 feet wide without Squeezing, and can Squeeze through a gap at least 1 foot wide.
Ability
Constrict
1d8+9 bludgeoning
Ability
Giant Octopus Venom
(poison) Saving Throw DC 26 Fortitude; Maximum Duration 6 rounds; Stage 1 2d6 poison damage and flat-footed (1 round); Stage 2 2d6 poison damage, clumsy 1, and flat-footed (1 round); Stage 3 2d6 poison damage, clumsy 2, and flat-footed (1 round)
Ability
Ink Cloud
The octopus emits a cloud of black ink in a 30-foot emanation. This cloud has no effect outside of water. Creatures inside the cloud are undetected and can't use their sense of smell. The cloud dissipates after 1 minute. The octopus can't use Ink Cloud again for 2d6 rounds.
Ability
Jet
(move) The octopus moves up to 200 feet in a straight line through the water without triggering reactions.
Ability
Writhing Arms
The giant octopus makes up to four Strikes with different arms, each against a different target. Each attack counts separately for the octopus's multiple attack penalty, but the penalty doesn't increase the penalty until the octopus has made all the attacks. If the octopus subsequently uses the Grab action, it can Grab any number of creatures it hit with Writhing Arms.
Offense
Melee
Circumstance: combat round (melee)
arm +20 [+16/+12] (agile, reach 15 feet), Damage 2d8+9 bludgeoning plus Grab
Trait
Animal
An animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence ability modifier over -4, can't speak languages, and can't be trained in Intelligence-based skills.
Trait
Aquatic
Aquatic creatures are at home underwater. Their bludgeoning and slashing unarmed Strikes don't take the usual -2 penalty for being underwater. Aquatic creatures can breathe water but not air.
Perception
low-light vision
Resistance
cold 10
Actions/Abilities/Traits: Pathfinder 2e
An enormous version of the normal octopus, physically powerful and clever
The giant octopus is, obviously, an enormous version of the normal creature. They are physically powerful as well as being clever, which makes them a serious threat to seagoing vessels.
In order to bite a creature, the giant octopus must hit with at least two tentacles first. Further, any time a giant octopus hits with at least one tentacle per each 100 pounds of weight of its prey, it has grabbed it; unless the victim can find a way to resist (using whatever method the player might think of and whatever rolls the GM may choose), they will be pulled into the water and thus be in danger of drowning.
Don't forget to account for the weight of armor worn! If a giant octopus fails a morale check, it will squirt out a cloud of black "ink" 40' in diameter and then jet away at twice normal speed for 2d6 rounds. Any characters being held will normally be released at this point.
Basic Fantasy Role-Playing Game
Giant, eight-armed cephalopods. Lurk in coastal waters, close to settlements.
OSE
Giant, eight-armed cephalopods. Lurk in coastal waters, close to settlements.
Giant octopi resemble giant squid, but without the shell or two of their arms, and are smaller. Otherwise they are as giant squid.
OSRIC