Size:
Small
Type:
Magical Beast
Form:
Temper:
# App:
± 1, wild 1d3, lair 1d4+1
Lair:
Diet:
Combat Dice:
0
Hit Points:
0
Attack Rank:
0
Passive Defense:
0
Active Defense:
Damage Reduction:
0
Role:
Ground:
± 10'
Climb/Arboreal:
Flight:
± 60'
Swim:
± 40'
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: Pathfinder 1e
Actions/Abilities/Traits: Pathfinder 1e
Special
Jagged Sting (Ex)
A water leaper's sting causes dangerous shards too tiny for the eye to see to break off into the target's flesh and cause bleeding. A successful DC 15 Heal check stops the bleeding and removes the fragments. However, magical and supernatural healing of any kind doesn't stop the bleeding and instead seals the fragments within the wound, increasing the bleed damage to 1d4 points and the Heal DC to stop the bleeding to 20. Further such healing still doesn't stop the bleed effect, but also doesn't increase the damage or Heal DC further.
Special
Water Leap (Ex)
Water leapers get their name from their uncanny ability to ambush prey by leaping out of the water. A water leaper that begins its turn in the water can make a special leaping charge attack. This special charge doesn't need to be in a straight line with respect to altitude, allowing the water leaper to leap out, up and over the rim of a boat, and down onto its prey. At the end of a water leap, the water leaper can make both a bite and a sting attack.
Treasure
standard
Environments
any lakes or swamps
Actions/Abilities/Traits: Pathfinder 1e
The water leaper is a frogheaded, legless creature with wide batlike wings and a gaping maw. Its shrieks resemble those of a hawk. Its long, sinuous tail tapers and ends in a venomous barb.
Gliding Wings. The creature has no legs or arms, but sports a pair of wide, membranous wings. It uses the wings to glide beneath the water, as well as to soar through the air.
Scourge of Waterways. Water leapers plague fresh lakes and rivers. The creatures prey on animals that come to the water's edge to drink, as well as on fishermen that ply their trade in the water leaper's territory. Stories circulate among fishermen of fishing grounds notorious for broken lines and missing bait, and fishermen give these areas a wide berth for fear of water leapers. Desperate or unwary fishermen who ignore the warnings are never seen again; drifting, empty boats are the only sign of their passing.
5e SRD
A big bat-winged tadpole that inhabits swamps and lakes
A Water Leaper looks like a big bat-winged tadpole, and are most likely to inhabit swamps and lakes where they attack with a potent mouth and poisonous barbed tail. A water leaper attacks with surprise by leaping out of the water; this attack is so sudden and fast that it can surprise others on a roll of 1-3 on 1d4.
If the bite attack is a natural 19 or 20, the water leaper's jaw will latch onto the victim's body. Each round a latched water leaper will automatically bite for 1d6 points of damage. If a bite attack hits, a tail attack will be immediately done. A latched creature can attack with a +2 bonus each round. A victim of a successful tail attack must save vs. Paralysis or be paralyzed for 3d4 rounds; a bite attack against a paralyzed victim will automatically latch.
A water leaper latched on a paralyzed victim will use its weight and wings to drag it underwater. This is why a water leaper will prefer to attack small creatures like sheep and goats.
Basic Fantasy Field Guide Omnibus