Size:
Small
Type:
Humanoid
Form:
... that walks like a man
Temper:
# App:
Lair:
Diet:
Combat Dice:
0
Hit Points:
0
Attack Rank:
0
Passive Defense:
0
Active Defense:
Damage Reduction:
0
Role:
Ground:
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: D&D 5e (Grippli Warrior)
Actions/Abilities/Traits: D&D 5e (Grippli Warrior)
Attributes
Strength: 10
Dexterity: 15
Constitution: 12
Intelligence: 10
Wisdon: 14
Charisma: 10
Skills
athletics: +2
stealth: +4
survival: +4
Offense
Tongue
Circumstance: Melee
4 to hit, reach 5 ft., one Medium or smaller creature. target is grappled (escape 12). Until this grapple ends, the target is restrained, and the grippli can't grab another creature.
Offense
Trident
Circumstance: Melee, Ranged
4 to hit, reach 5 ft. or range 20/60 ft., one target. (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack, plus 2 (1d4) piercing damage if the grippli had advantage on the attack roll.
Offense
Shortbow
Circumstance: Ranged
4 to hit, range 80/320 ft., one target. (1d6 + 2) piercing damage, plus 2 (1d4) piercing damage if the grippli had advantage on the attack roll.
Action
Multiattack
The grippli makes one attack with its tongue. If this attack hits, the grippli can make a melee attack using its trident against the same target.
Trait
Hold Breath
The grippli can hold its breath for 20 minutes.
Trait
Standing Leap
The grippli can leap 30 feet horizontally or 20 feet vertically from a standing position.
Trait
Passive Perception
12
Items
shortbow
trident
Languages
Grippli plus one other language (usually Common, Draconic, or Primordial)
At first glance or from a distance, a grippli looks like a large frog. Its head and body are indeed those of a frog, but its front extremities end in hands with fingers that enable it to manipulate weapons and other objects, and its rear legs have similar digits that it can use for grasping and climbing. A grippli can move as quickly on all fours as it can on two legs.
5e Tools
Actions/Abilities/Traits: D&D 5e (Grippli Warrior)
Actions/Abilities/Traits: Pathfinder 2e (Grippli Archer)
Actions/Abilities/Traits: Pathfinder 2e (Grippli Archer)
Ability
Hail of Arrows
The grippli archer makes three ranged Strikes with their shortbow, all against a single target. Combine the damage of any Strikes that hit for the purpose of resistances and weaknesses.
Ability
Jungle Stride
A grippli ignores difficult terrain in forests and jungles.
Offense
Melee
Circumstance: combat round (melee)
shortsword +11 [+7/+3] (agile, finesse, versatile S), Damage 1d6+3 piercing
Offense
Ranged
Circumstance: combat round (ranged)
shortbow +11 [+6/+1] (deadly 1d10, range increment 60 feet, reload 0), Damage 1d6+2 piercing
Trait
Grippli
Gripplis are a family of frog-like humanoids. Gripplis craft and use these weapons.
Trait
Humanoid
Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
Item
leather armor
shortbow (30 arrows)
shortsword
Language
Common
Perception
darkvision
Actions/Abilities/Traits: Pathfinder 2e (Grippli Archer)
Actions/Abilities/Traits: Pathfinder 2e (Grippli Greenspeaker)
Actions/Abilities/Traits: Pathfinder 2e (Grippli Greenspeaker)
Ability
Green Empathy
The greenspeaker can use Diplomacy to Make an Impression on and make very simple Requests of plants and fungi.
Ability
Jungle Stride
A grippli ignores difficult terrain in forests and jungles.
Ability
Primal Prepared Spells
DC 23, attack +13; 3rd animal form, summon plant or fungus; 2nd barkskin, entangle, speak with animals; 1st jump, pass without trace, shillelagh; Cantrips (3rd) acid splash, guidance, know direction, produce flame, tanglefoot
Offense
Melee
Circumstance: combat round (melee)
staff +11 [+6/+1] (two-hand d8), Damage 1d4+4 bludgeoning
Offense
Ranged
Circumstance: combat round (ranged)
dart +13 [+9/+5] (agile, thrown 20 feet), Damage 1d4+4 piercing
Trait
Grippli
Gripplis are a family of frog-like humanoids. Gripplis craft and use these weapons.
Trait
Humanoid
Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
Item
dart (4)
staff
Language
Common
Perception
darkvision
Actions/Abilities/Traits: Pathfinder 2e (Grippli Greenspeaker)
Actions/Abilities/Traits: Pathfinder 2e (Grippli Jinxer)
Actions/Abilities/Traits: Pathfinder 2e (Grippli Jinxer)
Ability
Baneback Poison
(poison) Saving Throw Fortitude DC 24; Maximum Duration 6 rounds; Stage 1 2d4 poison damage and stupefied 1 (1 round); Stage 2 3d4 poison damage and stupefied 2 (1 round); Stage 3 4d4 poison damage, stupefied 3, and flat-footed (1 round)
Ability
Critical Failure
The creature treats the jinxer as hidden until the end of its turn.
Ability
Critical Success
The creature is unaffected and is temporarily immune for 1 hour.
Ability
Curse of Baneful Venom
2 status penalty, then are temporarily immune to Curse of Baleful Venom for 1 hour.
Ability
Failure
The creature treats the jinxer as concealed until the end of its turn.
Ability
Hypnotic Tattoos [Reaction]
Circumstance: Trigger: A hostile creature targets the jinxer with a melee Strik
Tattoos on the jinxer's body swirl and shift in mesmerizing patterns. The creature must attempt a DC 22 Will save.
Ability
Jungle Stride
Gripplis ignore difficult terrain in forests and jungles.
Ability
Occult Spontaneous Spells
DC 24, attack +16; 3rd blindness, fear, paralyze (3 slots); 2nd dispel magic, summon animal (giant cockroach, giant fly, or giant tick only), vomit swarm (3 slots); 1st bane, ray of enfeeblement, spider sting (3 slots); Cantrips (3rd) chill touch, forbidding ward, know direction, shield, telekinetic projectile
Ability
Success
The creature is unaffected and is temporarily immune for 1 minute.
Offense
Melee
Circumstance: combat round (melee)
staff +14 [+9/+4] (two-hand d8), Damage 1d4+6 bludgeoning plus baneback poison
Offense
Ranged
Circumstance: combat round (ranged)
dart +16 [+12/+8] (agile, thrown 20 feet), Damage 1d4+6 piercing plus baneback poison
Trait
Grippli
Gripplis are a family of frog-like humanoids. Gripplis craft and use these weapons.
Trait
Humanoid
Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
Item
dart (8)
staff
Language
Common
Perception
darkvision
Actions/Abilities/Traits: Pathfinder 2e (Grippli Jinxer)
Actions/Abilities/Traits: Pathfinder 2e (Grippli Scout)
Actions/Abilities/Traits: Pathfinder 2e (Grippli Scout)
Ability
Hurl Net
10-foot circumstance penalty to its Speeds. On a critical hit, the creature is restrained instead. The DC to Escape the net is 16. A creature adjacent to the target can Interact with the net to remove it.
Ability
Jungle Stride
Gripplis ignore difficult terrain in forests and jungles.
Offense
Melee
Circumstance: combat round (melee)
sickle +9 [+5/+1] (agile, finesse, trip), Damage 1d4+1 slashing
Offense
Ranged
Circumstance: combat round (ranged)
dart +9 [+5/+1] (agile, thrown 20 feet), Damage 1d4+1 piercing
Trait
Grippli
Gripplis are a family of frog-like humanoids. Gripplis craft and use these weapons.
Trait
Humanoid
Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
Item
dart (5)
leather armor
net
sickle
Language
Common
Perception
darkvision
Actions/Abilities/Traits: Pathfinder 2e (Grippli Scout)
Actions/Abilities/Traits: Pathfinder 2e (Grippli Skirmisher)
Actions/Abilities/Traits: Pathfinder 2e (Grippli Skirmisher)
Ability
Baneback Poison
(poison) Saving Throw Fortitude DC 21; Maximum Duration 6 rounds; Stage 1 1d4 poison damage and stupefied 1 (1 round); Stage 2 2d4 poison damage and stupefied 2 (1 round); Stage 3 2d4 poison damage, stupefied 3, and flat-footed (1 round)
Ability
Hopping Dodge [Reaction]
Circumstance: Trigger: A creature misses the skirmisher with a melee Strike;
The skirmisher quickly takes advantage of the attacker's error and Steps.
Ability
Jungle Stride
Gripplis ignore difficult terrain in forests and jungles.
Ability
Springing Step
When the skirmisher uses the Step action they ignore difficult terrain and may move up to 10 feet instead of 5 feet.
Ability
Wily Attack
The skirmisher deals an extra 1d6 precision damage to flat-footed creatures and creatures afflicted by a poison.
Offense
Melee
Circumstance: combat round (melee)
kukri +14 [+10/+6] (agile, finesse, trip), Damage 1d6+4 slashing plus baneback poison
Offense
Ranged
Circumstance: combat round (ranged)
composite shortbow +14 [+9/+4] (deadly d10, propulsive, range increment 60 feet, reload 0), Damage 1d6+3 piercing plus baneback poison
Trait
Grippli
Gripplis are a family of frog-like humanoids. Gripplis craft and use these weapons.
Trait
Humanoid
Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
Item
composite shortbow (30 arrows)
kukri
leather armor
thieves' tools
Language
Common
Perception
darkvision
Actions/Abilities/Traits: Pathfinder 2e (Grippli Skirmisher)